Sunday, October 3, 2010

Six*2


Styleframe in-progress, thought I'd throw it up anyway.

Still a bit to go on this one, working on blending, highlights etc.

Thursday, September 30, 2010

Six*1


A fully-fledged stlyeframe!

This is just how it sounds - a prime example of what the final film will and effects will appear. Please click on the image for a full view.

Six*0

Some work on the 'money shot'. Building sketches and impressions etc.
 





Five*9

Some WIP on the dream sequences. First two are from the pyramid-based dream. First is obviously a progress on the character style of the camels, the second is a colour guide for the sequence.



The two below are WIP for the Leprechaun-based sequence. First is a colour guide to the leprechaun figure. The second is the final design for the ute, which will be mocked up in 3D (as a reference point for the animation.)

Five*8

More work. Some rapid examples of crowd/environment interpretations.




 

The above (final) image is an example of how an entire environment may be transformed.

Friday, September 24, 2010

Five*7

Got a bit slack again. Catch-up posts on concept, then some posts on styleframes! Some further sketches on possible Inner's as well as mouth shape and style studies.








Monday, September 6, 2010

Five*6

Some more concept work as it comes. Some very sketchy, some more refined - so is the nature of the beast.

Click on the second image for a proper view. These are for one of the dream sequences based off some really creepy nightmares that I use to have when I had just started high school. I lived out of town so I would catch the bus home, during primary school the bus would drop me at the bottom of the street but in high school it dropped me at the end of my driveway. The driveway is a decent length so the dream would start with me getting off the bus, cross the road and start up the driveway, then I would be stopped by a leprechaun that would jump out of a bush and try to give me coins. I wouldn't take the coins and then a old holden ute would suddenly scream up the street and veer off, hit the leprechaun and then chase me. That's the point where I would wake up. Weird I know. So for part of the dream sequence intro I was going to include snippets of this. I am taking the approach that it is alot easier to make the sequence in it's entirety and then cut from that when cutting the film. So I have the storyboard and the style, so that's on the way. I figured I may as well start it now and get the ball rolling on the dream sequence early. All 2D except for the ute - will make a basic 3D model as a reference point and use that for angles etc for the illustrated version.

Another dream sequence - a pyramid taking off into space. This relates to several things; my interest in ancient egypt, my intrigue with the notion of other life in the universe and also a dream which I had once about who built the pyramids? Personally I like the Stargate theory of aliens but that's just me.

WIP sketch of the monster train. Trying several different approaches, with several key similarities. I really want the train to appear to be a mixture of organic and mechanical - like the 'monster' has been born of a machine. This particular sketch is obviously a clown approach. Personally I don't have an issue with clowns but I know that alot of people are quite scared by them. Mind you, they can be rather fantastically creepy in films.

Octopus Moon WIP - an octopus stuck in the moon. For one of the dream sequences. Click for larger view (& the notes).


Some concepts of what the transformations between real and INNER will appear like. Initially I had the idea of having the INNER's appearance flicker in, which I still may include in some way but I think that there is a far more visually appealing way to approach it. A few ideas that I have had since then is having the INNER's appear through several different means - a violent transformation that appears more like a mutation that a subtle overlay. Other approaches include a tornado-like effect reminiscent of the transformations in The Mask. Also, I have thought of using keyed footage of ink drops and splatters to reveal them in a very fluid way. I plan on using a mixture, but the majority will be the mutation and tornado-like effects.